# # Lines beginning with # are comments. # # Full list of key names you will find here: # http://www.lwjgl.org/javadoc/constant-values.html#org.lwjgl.input.Keyboard.KEY_0 # NB! omit the "KEY_" in front - ie: "Q" instead of "KEY_Q" etc # NB! the key names that minecraft uses ignore your keyboard layout settings # - in other words: they might not correspond to the actual key name. # NB! easiest way by far to get the correct key names is using minecrafts options menu ;) # # ---------------------------------------------------------------------------- # Shows additional information - currently does not show anything keyBaseInfo = F8 # Uncomment to disable the warning you get when no mods are active. #optBaseDisableWarning= yes # ==================== cloud mod - aka. Cloud Control ======================== # Uncomment to enable mod: modCloudEnabled = yes # Turns clouds on and off. keyCloudToggle = MULTIPLY # Toggles between vanilla-minecraft and mod cloud settings. keyCloudVanilla = V # Moves clouds up by one mminecraft block. keyCloudUp = # Moves clouds down by one minecraft block. keyCloudDown = # Are clouds enabled at startup. optCloudShow = yes # Modifies cloud height. Original offset is 0. [-64.0 .. 64.0] optCloudOffset = 24 # Tag shown when mod is temporarily disabled and vanilla minecraft cloud settings are in effect. tagCloudVanilla = no-could-mod # ==================== cart mod - aka. Cart Control ========================== # Uncomment to enable mod: #modCartEnabled = yes # Stops the cart immediately. keyCartStop = RETURN # Enable / disable perpetual motion mode. keyCartPerpetual = UP # Max speed accumulation. [0.5 .. 5.0] optCartSpeedAccumCap = 5 # Speed change multiplier. [0.5 .. 10.0] optCartAcceleration = 10 # Tag shown when perpetual mode is active. tagCartPerpetual = perpetual # ==================== build mod - aka. Classic Building ===================== # Uncomment to enable mod: modBuildEnabled = yes # Enable / disable build mode. keyBuildToggle = B # Hold down and press number to select item sets from optBuildA1 to optBuildA9. keyBuildA = LSHIFT # Hold down and press number to select item sets from optBuildB1 to optBuildB9. keyBuildB = LCONTROL # Is build mode activated at startup. optBuild = no # Lock item count in stacks to 8. optBuildLockQuantity = yes # Item sets (look up item names from names.txt). optBuildA1 = smooth, cobble, grass, dirt, sand, gravel, clay, obsidian, sandstone optBuildA2 = trunk, pine, birch, wood, shelves, chest, workbench, jukebox, furnace optBuildA3 = woolYellow, woolOrange, woolRed, woolPink, woolMagenta, woolPurple, woolBlue, woolCyan, woolLightBlue optBuildA4 = wool, woolLightGray, woolGray, woolBlack, woolBrown, woolGreen, woolLime, cage, sponge optBuildA5 = snowcap, ice, snow, water, lava, fire, glass, pumpkinC, torch optBuildA6 = sapling, leaves, flowerY, flowerR, shroomB, shroomR, cactus, pumpkin, reed optBuildA7 = blockG, blockI, blockD, blockB, blockL, mossy, nether, soul, 0 optBuildA8 = oreG, oreI, oreC, oreD, oreR, oreY, oreL, repeater, torch optBuildA9 = doorW, doorI, switch, red, plateS, plateW, button, dispenser, note optBuildB1 = ladder, tracks, fence, stairC, stairW, sign, half, double, picture optBuildB2 = pickD, cart, boat, saddle, tnt, cake, bed, 0, torch optBuildB3 = optBuildB4 = optBuildB5 = optBuildB6 = optBuildB7 = optBuildB8 = arrow, compass optBuildB9 = bucketW, watch, glass, appleG, swordD, bow, shovelD, pickD, torch # Tag shown when build mode is activated. tagBuildEnabled = builder # ==================== compass mod - aka. Compass ============================ # Uncomment to enable mod: modCompassEnabled = yes # Creates an alternate spawn location and makes it current. keyCompassSet = INSERT # Toggles between original and alternate spawn location. keyCompassToggle = HOME # Show player world coordinates. optCompassShowPos = yes # Tag shown when alternate spawn is current. tagCompassAlternate = altSpawn # ==================== craft mod - aka. Craft All Key ======================== # Uncomment to enable mod: #modCraftEnabled = yes # Crafting will be done as many times as possible while holding this key down keyCraftAll = LSHIFT # ==================== fly mod - aka. Flying ================================= # Uncomment to enable mod: modFlyEnabled = yes # Turns fly mode on. keyFlyOn = # Turns fly mode off. keyFlyOff = # Toggles fly mode. keyFlyToggle = F # Fly up. keyFlyUp = E # Fly down. keyFlyDown = Q # Speed modifier key. keyFlySpeed = LSHIFT # Vertical movement speed. [0.1 .. 1.0] optFlySpeedVertical = 0.2 # Movement speed multiplier. [0.1 .. 10.0] optFlySpeedMulNormal = 1.0 # Movement speed multiplier with speed modifier. [0.1 .. 10.0] optFlySpeedMulModifier = 2.0 # Tag shown when fly mode is active. tagFly = flying # ==================== path mod - aka. Path Tracker ========================== # Uncomment to enable mod: modPathEnabled = yes # Show / hide path (BACK is aka BACKSPACE). keyPathShow = BACK # Delete path. keyPathDelete = DELETE # Max count of pathpoints remembered. [256 .. 32768] optPathPoints = 8192 # Spacing of path - 0 means no spaces and therefore no animation. [0 .. 32] optPathSpacing = 6 # Minimum length of path node. [0.1 .. 4.0] optPathMin = 0.25 # Path animation speed. [0.0 .. 32.0] optPathAnimSpeed = 8.0 # Is path shown at startup. optPathShow = no # ==================== sun mod - aka. Sun Control ============================ # Uncomment to enable mod: #modSunEnabled = yes # Adds time. keySunTimeAdd = ADD # Subtracts time. keySunTimeSub = SUBTRACT # Stops time. keySunStop = END # Normalizes and resumes time. keySunTimeNormal = EQUALS # Time in seconds to add/subtract per keypress. [1 .. 600] optSunTimeStep = 30 # Tag in front of time offset. tagSunTime = time # ==================== wield mod - aka. Wield Key ============================ # Uncomment to enable mod: modWieldEnabled = yes # Key to wield a weapon. keyWield = R # Wield bow first instead of sword. optWieldBowFirst = yes # ==================== safe mod - aka. Critter Spawn Highlighter ============= # Uncomment to enable mod: modSafeEnabled = yes # Show / hide non-spawn-safe spots. keySafeShow = L # Tag shown when showing non-spawn-safe spots. tagSafe = safe # ==================== recipe mod - aka. Custom Crafting Recipies ============ # Uncomment to enable mod: modRecipeEnabled = yes # Show id of the item currently selected - useful for adding recipes to new items. optRecipeShowId = yes # Dumps all recipes to log file after loading recipes.txt - debug tool mostly. optRecipeDump = no # ==================== boom mod - aka. Explosion Damage Control ============== # Uncomment to enable mod: #modBoomEnabled = yes # Precentage chance of dropping the destroyed block if it is not an ore. [0 .. 100] optBoomDropChance = 30 # Precentage chance of dropping the destroyed block if it is an ore. [0 .. 100] optBoomDropOreChance = 100 # Explosion force scaling. [0.1 .. 10.0] optBoomScaleTNT = 1.0 # Explosion force scaling. [0.1 .. 10.0] optBoomScaleCreeper = 1.0 # Creeper explosion safety range. [-1 .. 32] # If there are non-natural blocks in the range then the explosion will not destroy any blocks. # -1 means infinite range => creeper explosions will not destroy any block anywhere. # 0 means that creeper explosions work as in vanilla game. optBoomSafeRange = 16 # ==================== spawn mod - aka. Critter Spawn Control ================ # Uncomment to enable mod: modSpawnEnabled = yes # Support all other mods that add critters - aka apply the same spawning rules to all of them. optSpawnSupportMods = yes # Limit where critters are allowed to spawn. # Note: optSpawnAllowInNonAir prevents critters from spawning in thinks like: reed, flowers, signs, buttons, etc # - but not in water altough the option name might give the impression. optSpawnAllowInNonAir = no optSpawnAllowOnNonNatural = no optSpawnAllowOnGrass = yes optSpawnAllowOnCobble = yes optSpawnAllowOnSand = yes optSpawnAllowOnGravel = yes optSpawnAllowOnTree = no # Reduces named spawned critters by precentage. [0 .. 100] # 100, essentially removes the critter from game. optSpawnPigReduction = 75 optSpawnChickenReduction = 25 optSpawnCowReduction = 0 optSpawnSheepReduction = 0 optSpawnSquidReduction = 0 optSpawnSpiderReduction = 0 optSpawnSkeletonReduction = 0 optSpawnCreeperReduction = 0 optSpawnZombieReduction = 0 optSpawnSlimeReduction = 0 optSpawnGhastReduction = 0 optSpawnPigZombieReduction = 0 # ==================== ore mod - aka. Ore Redistribution ===================== # WARNING: This mod will alter your savegame! Make a backup before using this! # Uncomment to enable mod: #modOreEnabled = yes # Use lava instead of smoothstone for flattening the bedrock. optOreLavaFloor = yes # Ore redistribution rules. One to many rules separated by spaces. Every rule consists of: # chunkChance/maxHeight/minHeight/attempts/size/belowWhat # chunkChance - precentage chance that the rule is used in a chunk (16x16 column of earth) # maxHeight - max height where rule applies # minHeight - min height where rule applies # attempts - how many times a start of ore vein is being attempted # size - max size of vein # belowWhat - below what block the vein must start (using block id: 1=smoothstone, 11=lava) optOreCoalRule = 75/80/48/8/16/1 10/120/32/128/4/1 5/120/64/1/128/1 optOreIronRule = 100/80/16/8/16/1 100/96/8/16/8/1 5/120/64/128/1/1 optOreGoldRule = 50/32/4/4/16/1 5/96/8/8/64/1 optOreBlueRule = 100/32/8/2/8/1 5/56/48/64/2/1 5/96/48/1/32/1 optOreRedRule = 100/32/8/2/8/1 10/120/96/64/1/1 optOreDiamondRule = 75/16/4/2/8/1 100/32/2/128/2/11 10/120/16/2/8/1 # ==================== orteeport mod - aka. Ore Redistribution =============== # Uncomment to enable mod: modTeleportEnabled = yes # For teleportation pad to work - there bust be a sign (on stick or on wall) above it (0-1 blocks). # On sign, use on a separate line for teleport target area: "!x,y,z" - use "compass" mod # provided here or some other means to get the coordinates. # You can also limit the teleport to one specific item type by writing on a separate line: "?item-or-mob-name" # Item and mob names are defined in file names.txt. # NB! There currently is no teleportation target area checks - use sensibly. # Teleport pad block id for item teleportation (NB! must be solid block). [1 .. 255] optTeleportItem = blockI # Teleport pad block id for player teleportation (NB! must be solid block). [1 .. 255] optTeleportPlayer = blockG # Teleport pad block id for critter teleportation (NB! must be solid block). [1 .. 255] optTeleportCritter = blockD